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TGO Is Coming

October 19th, 2009 admin Leave a comment Go to comments

After describing so much of the intricacies of developing a fun and balanced multiplayer tactics game, I decided it was time to dive into seeing what it would take to build one.  Fortunately, I have a great starting point from the project I last worked on, Legendary Kingdom Tactics.  LKT for short, this game was my first game I have developed.  It has much of the same elements as this one, with one key difference, this one will be much simpler.

Unity 3d IDE

Unity 3d IDE

I forgot how much fun it is using Unity 3d.  If you have never heard of it, go to their website and check it out.  The first order of business was to tear out everything that LKT used that Ball Tactics will never need.  That has been quite a chore, and I am sure there is more that will be removed later.  With that completed over the weekend, I was able to begin working on a login and registration process.  LKT never had an integrated registration, something I wanted to change for Ball Tactics.  Well, as of this morning, both are working.  As you can see from the screenshot (kind of hard to read I know), I was able to successfully create an account in the game and log in to it.  Next up, developing the army builder section, which will allow you to build your armies that you will wage war with other players through.  I will keep you updated on how that is progressing this week, and also place a working version of the game online after that is finished.  There is no point putting it up for you now, since all we have is a working registration and login.  There are other account management screens I know it needs too at some point, like a “forgot my password” button and an “View/edit account settings” page.  Those will come eventually.  Lets get something working that is fun for you to play with first before we do the boring stuff like that.

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