Character Traits Elaborated
Health Points
To keep it simple, and very intuitive, every character will have a fixed, unchangeable health point value of 100. This value cannot be increased or decreased in any way by the players. Each characters health value may be influenced by only one factor, whether the total army value exceeds the allowable amount.
Strength
This value refers to the amount of damage a character will inflict on another character.
Defense
When being attacked by melee or ranged characters, the defense value refers to the percentage of damage this character will absorb. For example, a character with a defense value of 50 will take half damage, rounded up, from melee and ranged attacks.
Speed
The amount of movement points this character has available to move each turn.
Range
The number of spaces away this character can be from its target to attack.
Splash
The number of spaces away from the target square that are affected by an attack.