Army Builder Finished
Here we are, two weeks into development, and the army builder section of the game is finally functional. This section allows you to build your first armies for the game. Game dimensions have been considered in this process too, and I thought it best to go for 900 x 500. This is a good maximum window that should fit in most users browsers these days. There may be an option at some point to allow for a full screen mode.
More features will be added to the army builder eventually. This initial release has the bare essentials for your viewing pleasure. And let me share with you a reason why not much attention is going to be devoted to game balancing at this point. A built-in tracking system is being implemented that will save every game and the factors involved in the winning players success. Over time, this data will be used to alter point values of units, attributes, and abilities. The system for altering points has been built in already too.
So the final attributes that made it into Tactics Game Online are strength, defense, speed, range, and splash. These five attributes added with status effects that change units attribute values in battle should allow for plenty of variety.
The saving system in the army builder has been designed to make it transparent to the player. When you add a unit to an army, that unit is saved to the server immediately. When changes are made to the attributes of the unit, these are saved every minute or when the player selects a different unit.
For now, explanations on attributes and the point system will have to be handled on our website. An integrated help system will be implemented down the road. The simplicity of this game should minimize players need to rely heavily on a help system.