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The Grid Square Is Alive

November 12th, 2009 admin No comments
Grassy Grid Square

Grassy Grid Square

With many thanks for several of the Unity 3d features, a grid square has been born.  The mesh for this was going to be created in Blender, and then added into Unity, but the Unity primitive cube gets the job done quite nicely.  You cannot modify the UV mapping of Unity primitives to my knowledge, but having every side look the same should be acceptable for now.  We can always create a better square down the road if necessary.  The goal right now is to get a working version of the game out as quickly as possible for you to play and all of us to enjoy.  I have several great textures that can be used to make different types of squares, like: grass, rock, and path to start off with.

Think of each square type as a different type of terrain that units have to walk on.  Each type has a different movement cost associated with it.  Currently, grass costs 14 points per square to walk on.  Paths cost 12 points.  Rock costs 16 points.